Community: Developer Blog #43 – Livestream: Design A Component/Artifact

Break out your hard hats and prime your engineering skills because this week we’ll be designing weapons larger than your local universities. Yesterday we held the first workshop for design a theory and recorded it to be used as an instructional video. Click the link below to watch that: https://www.youtube.com/watch?v=pdq5b248qoQ March 8th (Sunday) @ 1 PM we will be holding … More…

Community: Developer Blog #42 – Livestream: Design A Theory

Grab your tablets and over-sized styluses; it’s time to design some theories!  Theory Template and Submission The ability to submit theory designs, for those who have them as part of their KS/Paypal package, is now available and can be done from here: http://www.taitale.com/?page=product_redeem After clicking redeem, a popup box will appear which has a link to the theory template. Some … More…

Developer Updates: Developer Blog #41 – Design-a-X Backer Rewards

Exploring

Hello everyone! The new customer support system is running and is accessible from the bottom right ofwww.novusaeterno.com, www.taitale.com, and http://forum.novusaeterno.com/. If anyone is having issues with getting access to the game or any other problems, feel free to send us a ticket. This week I’ll be talking about the various Design-a-X backer rewards in more detail. Next Monday we will begin allowing … More…

Developer Updates: Developer Blog #40 – Economics and Syndicates

For Humanity

We have a new customer support system and want to hook up a very simple front end. If anyone knows PHP and CSS or HTML5 and would like to help us out, let us know in the comments or PM Aetherblade on the forums.Fun stuff this week for all you traders (and pirates). Everyone knows how players will unlock different … More…

Developer Updates: Developer Blog #39 – Component System Changes

construction

Last week, Huginn from the forums came up with the idea of the final environmental area being a swarm of space-faring Acean microorganisms. We feel this fits nicely into the lore of Novus Aeterno. These creatures feed off the emissions given off from engines and weaponry. When active, they become bio-luminescent allowing other players to see where units hidden in … More…

Developer Updates: Developer Blog #38 – Space Terrain

Solar Winds

Space noun : a continuous area or expanse that is free, available, or unoccupied. Space is vast and contains amazing sights painted with the colours and designs of a LSD trip; but it’s also primarily empty. Many of you may know of our lack of adherence to the laws of science such as our space flames, explosions in space, flying … More…

Developer Updates: Developer Blog #37 – Major Changes Ahead and Hull Blocking

First-Contact

I’m going to lead off with what everyone wants to know about: Persistence, FTL, research, alliances, and working cargo on relog will all be put back into the Live server later this week, no matter what. *throw confetti now* Also later this week, we will also be bringing the Infiltrator server back online with the volatility system in place. Changes … More…

Developer Updates: Developer Blog #36 – Optimization, Volatility and Explosions

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Hello everyone. This past week, we received many great ideas and found out what people wanted to see in game the most. If you missed that click the link below to add to the conversation: http://forum.novusaeterno.com/viewtopic.php?f=9&t=13390 This week we have increased the networks throughput by 300%. While the network is not the bulk of the servers processing, everything has to … More…

Developer Updates: Developer Blog #35 – Stability & Bug Uploader

Cycle Changes Those of you who have played will have noticed the cycles we’re reduced back to 30 seconds. We felt that the 5 minute cycle duration made gameplay feel a little too slow at the moment. In the future we will be making changes to the factories so they can build stacks of components instead of one at a … More…

Developer Updates: Developer Blog #34 – This Weeks Changes

Happy holidays everyone! This is Sypheria. (From the forums and streams) From now on I will be taking over the Developer Blogs to give everyone more accurate and up-to-date information. My week ends on Sunday so the blog will go up Mondays from now on. We would like to remind everyone that the Live server is our current focus. As … More…