Community: State of the Game #2 – Planetside

Vista

Greetings Generals,  In our second State of the Game we would like to show all of you the Planetary Management and Exploration proof of concept video we shot a few days ago.  Keep in mind that it is still early work in progress for now, but we hope it shows you guys the general idea! A more in-depth look into … More…

Community: State of the Game #1 – Sneak Peak

Greetings Generals, Today we have a state-of-the-game video for you guys! It shows the progress made up until a few days ago as well as a sneak peak into a future feature that we are currently working on. Video: State of the Game #1 – Sneak Peak In addition to what has been shown in the video, here are a … More…

Community: Developer Blog #49 – The Flagbridge and a Look Behind The Scenes

Greetings Consul General, In today’s devblog we want to introduce you to the nearly completed “Bridge”, situated on the Flagship of your fleets. Additionally, we’ll talk a bit about the editors we use to create components, hulls and almost everything else for the game, giving you a look Behind The Scenes. The Flagship Bridge As the new bridge nears completion, … More…

Community: Developer Blog #48 – A New Galaxy!

Hello everyone; I hope you had good holidays and a great new year! We have been making a lot of progress since our last blog, so there is a lot to talk about! Hope you like it! . New Galaxy Editor Probably the best but arguably not the most important update to the game is the brand new Galaxy Editor. … More…

Uncategorized: Developer Blog #47 – Progress!

The only good bug, is a dead bug. Hey everyone, since our last development blog we have been working on a pretty wide array of things and I would like to tell you about some of them! The rebuilding efforts We are of course continuing to rebuild and improve the client, and we have made great progress since our last … More…

Community: Developer Blog #46 – Insight

Hello Everybody! As promised, I want to start getting back on track with regular updates! So let’s start with something cool! Here is a quick vid we made to show a few of the aspects of novus including some new stuff that the rebuild of the engine makes possible! Go check it out! https://youtu.be/XtUmi8iM_pE Not all of these features are … More…

Community: Developer Blog #45 – Rebooting the Universe

Hello everyone, it’s been a while! Before I get into the details of the progress made we have made I would like to make a heartfelt apology for all the delays and also for my lack of communication. We ran into many structural issues with our old client engine, and after wasting months trying to figure out ways around them … More…

Community: Developer Blog #44 – Livestream: Design A Component/Artifact Mk2

Last week we had to cancel our Design a Component/Artifact livestream due to an emergency, for which we are going to make up this Sunday! As a reminder, two weeks ago we livestreamed a workshop that helps you design a Theory, which can help as an instructional video. Click the link to watch that: https://www.youtube.com/watch?v=pdq5b248qoQ   March 15th (Sunday) @ … More…

Community: Developer Blog #43 – Livestream: Design A Component/Artifact

Break out your hard hats and prime your engineering skills because this week we’ll be designing weapons larger than your local universities. Yesterday we held the first workshop for design a theory and recorded it to be used as an instructional video. Click the link below to watch that: https://www.youtube.com/watch?v=pdq5b248qoQ March 8th (Sunday) @ 1 PM we will be holding … More…

Community: Developer Blog #42 – Livestream: Design A Theory

Grab your tablets and over-sized styluses; it’s time to design some theories!  Theory Template and Submission The ability to submit theory designs, for those who have them as part of their KS/Paypal package, is now available and can be done from here: http://www.taitale.com/?page=product_redeem After clicking redeem, a popup box will appear which has a link to the theory template. Some … More…