Developer Updates: Developer Blog #38 – Space Terrain

Solar Winds

Space noun : a continuous area or expanse that is free, available, or unoccupied. Space is vast and contains amazing sights painted with the colours and designs of a LSD trip; but it’s also primarily empty. Many of you may know of our lack of adherence to the laws of science such as our space flames, explosions in space, flying … More…

Developer Updates: Developer Blog #37 – Major Changes Ahead and Hull Blocking

First-Contact

I’m going to lead off with what everyone wants to know about: Persistence, FTL, research, alliances, and working cargo on relog will all be put back into the Live server later this week, no matter what. *throw confetti now* Also later this week, we will also be bringing the Infiltrator server back online with the volatility system in place. Changes … More…

Developer Updates: Developer Blog #36 – Optimization, Volatility and Explosions

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Hello everyone. This past week, we received many great ideas and found out what people wanted to see in game the most. If you missed that click the link below to add to the conversation: http://forum.novusaeterno.com/viewtopic.php?f=9&t=13390 This week we have increased the networks throughput by 300%. While the network is not the bulk of the servers processing, everything has to … More…

Developer Updates: Developer Blog #35 – Stability & Bug Uploader

Cycle Changes Those of you who have played will have noticed the cycles we’re reduced back to 30 seconds. We felt that the 5 minute cycle duration made gameplay feel a little too slow at the moment. In the future we will be making changes to the factories so they can build stacks of components instead of one at a … More…

Developer Updates: Developer Blog #34 – This Weeks Changes

Happy holidays everyone! This is Sypheria. (From the forums and streams) From now on I will be taking over the Developer Blogs to give everyone more accurate and up-to-date information. My week ends on Sunday so the blog will go up Mondays from now on. We would like to remind everyone that the Live server is our current focus. As … More…

Developer Updates: Developer Blog #33 – Live Server & Steam Keys

Verunus Pic

Reminder for $75+ Tiers There are still 140 people who have yet to create their Taitale account and register their Kickstarter / Paypal packages. Please refer to the past email for information. If you still have issues, please send an email to Kickstarter@Taitale.com Redeem Your Key! We are happy to announce that backers of $25+ ($20 for early bird) packages … More…

Developer Updates: Developer Blog #32 – Server access, Flu and Space Buoys

Automatist

Clarification on upcoming access! As we are slowly heading towards the end of the month, we are continuing preparations for allowing access to many of our Kickstarter backers. There is still a lot of work to do before we are ready to open up the servers, but we are making great progress towards this big milestone. We feel we have … More…

Developer Updates: Developer Blog #31 – Optimization, New Suns and Heal Beams.

Novus Aeterno 2014-05-16 20-59-27-57

Server Optimization. Last week we mentioned that we will be opening up the server to everyone who backed us for a steam key during our Kickstarter campaign. So right now, we will be focusing on polishing the current state of the game and adding in additional content and systems. We have been working around the clock to get everything fixed, … More…

Developer Updates: Developer Blog #30 – Steam Keys and Future Plans

echo01

Development Currently we are working on bug fixes and optimization. We have also been working on polishing up many of the UI controls. We have also completed the Key Binding system which will allow players to bind keys to various UI controls and other actions for ease of access. This system will be added into the the game soon. Universe … More…

Developer Updates: Developer Blog #29

grab0119

Development Over the next few weeks we will be focusing on overhauling and optimizing many systems that will not affect the current state of the game for the player, but rather change things on our side of the scope. With these changes happening on our side, we wish to ask everyone who has access to the infiltrator system to please … More…